Mobile phones, children and families

March 10th, 2011

We, as in me and some my friends, got a permission to organize a workshop in MobileCHI 2011. The theme is around mobile devices, children and families. For more details of the workshop, see our workshop blog.

But, why this topic? Why to care of the children? Well, as the studies, such as EU Kids Online, have shown, even pre-teen children use more and more of ‘multimedia’ features of devices, such as cameras, apps and the Internet.

This gives interesting opportunities in various fields, such as safety, education, … But also threads are there, such as being exposed to porn((Actually, my strangest memory ever was when being in Assembly-event and some children asked if our mobile phones had filtering software on them.)) to cases such as bullying  or hover-parenting.

The technology around us is changing once again and the question is that what will society do. This is why more and deeper research is needed. As the Portal song says: “There’s research to be done.”

 

Time to move on…

February 25th, 2011

As this is my professional blog, I think an update in my professional life is also in order. I resigned from Nokia in December 2010 and am finally leaving the company this week — holidays etc. have kept me busy. Without much more discussion on this matter, it’s time to look into the future.

I’m now working on my Master’s thesis (social science). The topic is related to NGOs and evolution of their websites and I hope to finish it by June. Around that time, I’ll begin my non-military service1 , most likely joining an academic research institute. The non-military service will last for one year.

Considering the focus of this blog, my research interests are not affected by this change. The technology focus will also be similar: mobile and web computing. Due to recent announcements, in practice this means primarily HTML5, Qt and Android, and Microsoft technologies later on.

  1. Military or non-military service is mandatory for all Finnish men. []

The developer–consumer distance

February 23rd, 2011

One good thing in cross-disciplinary academic institutions, such as HIIT, is that you end up listening to presentations from several fields and might actually learn or understand something from them. We get a lot of emails, inviting us to different spaces and this time it was HCI jam that I decided to join.

In the jam, Mikael Johnson spoke about social media services and user centric design (UCD) in detail, or actually defended the hypothesis that UCD is not a proper mechanism. Instead of trying to explain that argumentation I’ll take another view on this issue.

During the dialogue a notion of developer-consumer distance was laid out. So, what’s the distance between developers and consumers1?

In the early days of this social media company, developers were users; they were active in the community, participated in day-to-day activities. They also represented the user population, young, male engineers. However, the service gained popularity, teenage girls started to participate more and more in the activities and finally they went big, worldwide. During this process they started to adapt UCD principles, such as personas and surveys.

I think this is interesting, as this resonates well with my own experiences. In Nokia I was asked to focus on children and parent communication. I’m too old to understand boys and girls in elementary school but too young to understand parents. The first thing I suggested was that they’d let me go out to a local school and talk with real people. I also took a look on the buckets of research done by EU and NGOs. In that case this approach was required to get myself in tune with the task.

However, in other cases, such as doing an add-on that posted our workplace’s lunch menu to a microblogging service, I was one of the users – I knew that this would be a hit and it was. Or, when doing a location sensitive system for sharing emotions and experiences, I could think myself as a user and could design based on ‘hunches’ vs. extensive research.

In EVE online they have adapted an interesting cross-approach for this. EVE online created a player council that helps the core developer team with decision-making.

So, the big thing I got from the presentation was the idea that UCD practices need to be adapted when the developer–consumer distance becomes too big. I.e. Engineers can not design products for teenage boys and girls, but they will manage to do so when they understand the user context and frame better.

  1. I could also speak of users or end users, but I prefer consumers. []